View Full Version : Game Design
- A Game for Pollo
- RPG Game Design
- The secrets of game design.
- XNA Game Studio Express
- Platform Progamme
- A new approach to TCGs (or CCGs if you're oldschool)
- Educational potential of CCG-like game?
- Human Simulation in AI
- Dynamic Dialogue
- Game Career/Art/Design Assignment
- Arriving at a useful definition of a "glitch"
- Arriving at a useful definition of a "glitch"
- 300 Game Mechanics in 300 Days
- What makes a game addictive?
- game design first
- My next book about game design
- Article: Games That Are Rewarding
- What's your favorite online community, and why?
- Golden Balls - The Prisoner's dilemma
- Theoretical Fighting Game
- A fighting/strategy/collectible game idea?
- A playable RPG that could be written into a novel and vice versa
- Theme Help for a Strategic Puzzle
- Some backbone idea for a TCG...
- "Project: Shaper" - a make yer own cards and duel with em game
- Card Game Idea
- Prototype PvE combat system for an mmo
- Capture the Flag in HP/Killing Games
- Front End Menus
- Presenting Game Stories
- Games as puzzles
- An interesting game design
- What makes a competitive game fun?
- Are so-called "game designers" pointless?
- Does E. Honda's fierce throw need re-balancing?
- T. Hawk - thoughts about his SPD range
- Street Fighter Anniversary Collection Petition
- ST:HD for PC?
- Buttons: less is more?
- Ending rewards for "complete games".
- How to make boss fights hard?
- Radical Concept? An "Unloseable" Final Battle
- A different kind of competitive game
- An idea for the IDEAL fighting game I thought up right now...
- Idea for a 2D arena-based combat game
- Street Fighter HD tweaks for fighters
- "Momentum" based Fighting Engine
- Would applying in-depth character customization benefit 3D fighting games?
- Another Indie Gem!
- An RPG Enemy Mechanic
- An insight into what makes a competitive game competitive...
- Independent essay I'm thinking of submitting to the game design prof. @ my college
- Story of once a beginner
- intrusive games & execution
- Advanced Rock-Paper-Scissors combat game
- Unlockable Stuff Whyyyyyy?
- Hmmm...
- 3-team sports / 3-player games
- So what games transcend 'Rock-Paper-Scissors' at their base?
- "Dead Time" in turn-based games
- The controversy over Starcraft 2
- Trading Card Games...a thought...
- Hit pause in 3vs3 fighters
- Random elements on competitive gaming
- Projectiles in Fighting Games Balance Problems
- Projectiles in Fighting Games Balance Problems
- A non-programmer has a question about copy protection
- TF2 Unlocks
- Regenerating health in fighting games.
- How to determine turn order in a turn-based strategy RPG a la Final Fantasy Tactics?
- T.Hawk's whiff animation in STHD
- Status Quo apologists
- Technical achievement in fighting-games, why not?
- Are RTS's menu's too dexterity based? (mostly a criticism of Age of Empires III)
- Player vs Game: Who needs more variety?
- Pokémon – Turn Based Strategy is the game
- Can a 2d fighting game be good without projectiles?
- Poor diablo 3
- Multiplayer+RPG...is it me, or is this a bad mix?
- Female gamers, Why their number is so low?
- I want to play a Sirlinized Guilty Gear
- Soul Calibur 4
- Rpg design (somewhat long post with bad english)
- Dungeons and Dragons
- Zombie War (requires a stratego set)
- Brainstorming an MMO
- Designing a Turn based Tactical/strategy game, looking for comments/help
- Momentum Based Game System
- Computer Generated RPG Stories? Wait a Minute...
- On Barriers To Entry: Unpublished Information
- Continuity- Video game based around time travel
- The metagame - a necessary evil?
- Chess has slippery slope
- Card Game Idea
- How bad of an idea is increasing block-stun before guard-break?
- Day/Night systems
- What makes a fighting game 'deep'?
- More options vs. more power
- Dangerous Choice: a Multi-use RPG-esque Collectable-ish Card Game
- Competitive Games Rock-Paper-Scissors Article
- A different kind of RPG
- Puzzles Under Pressure
- Semi real time SRPG
- Mud and Blood 2
- Exposition and Storytelling in videogames
- Card Game
- Skill:Luck ratio in Monopoly?
- Third Strike is a great game with bad characters.
- What is solveability?
- Interview with Udon Jim K about SF2 Remix and SF4 an new gameplay features
- Customization vs Uniqueness in Character abilities
- DOA4 vs. Kongai
- What does "competitive" mean anyway?
- MUD combat systems
- Kayin and his game of Questionable Quality (And other projects)
- Invincible Hit-Stun?
- Jojo's Bizarre Adventure- Possible Competitive Fighting Game?
- Fighting Game Characters
- Hacking games to add depth
- Mugen - Make your own Fighting Game Characters
- Mortal Kombat game designers PHAIL
- Need MTG Example
- cosmic encounter w/ hidden victory conditions
- Conditional Probability Defintion of Slippery slope
- Idea: Forced Quit for fighting games (and other things)
- BattleCon
- What is the game design question, really?
- Sequels that fail: Etherlords II
- The Official "Thank Sirlin"-Thread
- Learnability not complexity determines (accessible) depth.
- Pseudo Random Distribution
- Design challenge: GM-less STG forum game
- Sirlin, I invite you to join the Donnybrook Committee.
- Fighting Game Input
- On Sirlin's "should be working on"
- Turn-based strategy/tactics
- Your definition of fun
- Split community: what should the devs do?
- Micro-level Yomi in RTS games: call for ideas
- Your take on the DRM issue.
- Aces Wild Design Problems and Solutions
- "Bamf"
- InTheory thinks Starcraft doesn't have slippery slope
- What is "Slippery Slope"
- The Popularity Paradox
- Enemy Patterns / AI
- Bloom!
- Something About my Planned Bowser
- Pressure: Underwater Survival Horror
- A Simple Way to Somewhat Fix Deliberate Drops
- Spectromancer: A card game without chaff?
- A game design challenge
- Double-Blind Game
- Fighting game balanced like Magic?
- Fighting game thought experiment
- Tear into Killer Instinct 1 and 2 please.
- So, how would YOU balance SFA2HD?
- Finite State Machines
- MUGEN, anyone uses this?
- Combos--Ruining versus gaming.
- A fighter conceptually opposite of Guilty Gear
- Slippery Slope:Conditional Probability Graph
- Earthworm Jim
- Card game where opponents build each other decks?
- Super God Delusion 64 - if it was a video game instead
- Auto-guard and stances
- Zombie Game Design - Help?
- DotA Consult
- [Theorycrafting] Hybrid Card & Board Game
- Should SF4 use all of HDremix's "easier" motions?
- Regarding Clicking Tax and user friendliness in SC
- Multiple Characters, Why?
- Pool of endurance
- Pool of endurance for real
- Pixel-Perfect Collision?
- League of Legends Interview
- Educational games and Suckage
- The next generation of games.
- Spectro Balance Changes
- Stealth Games
- Linking/Exceedingly difficult combos
- Game design business idea.
- how would you simulate a living economic environment in games?
- Forcing player to test items good or bad?
- Smash Bros design vs 2D Fighters.
- Value of APM
- Gamasutra article about SF2 vs SF4
- Fucking retarded: Copyright on a strategic decision.
- Grid keys, are they easier?
- Basic Design: The Perfect Fighting Game
- RPS Kung Fu game idea
- Some ideas on emergent behaviour games
- Jumping Music: level design trick shot
- Art Direction in Diablo 3
- Picking characters in chess
- Aces Wild
- Designing a rank system for fighters
- Fighters Changing Over Time
- Far Cry 2's Design
- Achron - The time travelling RTS game
- "Bad choices"
- Competitive value of Arcade Racers and Armored Core
- RPG move types
- Variable Feedback Loops
- Randomness in RTS
- Earning real money in games.
- The (financial) dark project
- Balance questions: how to prevent bad matchups
- StarCypher Battle RPG
- "Griefing"
- "Good Choices"
- Why are we not playing Starchamber?
- The New RPS of Fighting-Games
- Classifying Player Skills
- "Fairness" in a gaming context
- Create a "IQ" test game
- Player customized interface in fighting games
- Is it okay to design a game without the intent of being fun?
- Dodgeball with Helium-Filled Balls
- Darkball
- The totality of options or why some games have useless options
- Command crossup\submission hold good ideas for a 2d fighter?
- Competive Gaming
- Experimental game idea: "balancer player"
- Pixel City
- Withholding Information from the Player
- Everything is Better with Doubling Cubes
- Immensely Easy Reversals
- Dear Valve...
- unnamed flash game I built (first build) looking for feed back
- Personal Variant of Witch-hunt (/Mafia/Werewolf) with Unique Roles, Multiple Factions
- Hackers or computer security experts, lend me your wisdom!
- WaterD´s Review- The embodiment of scarlet devil
- The Puzzlefighter Game
- What if Zangief/Hugo had aerial 360s?
- Puzzle Fighter strategies
- History of SFII and game balance
- The Elewyn Berlekamp Challenge
- Critique my fighting game
- Fighting Games: The Geometrical Truth
- rules of boardgames
- Penny Arcade on Tiger Woods and Time = Privilege
- Game design of a physical game (laser tag)
- is the artistic aspect of a game necessary at high levels?
- Designing a Space Strategy Game
- Restrictions based strategy game idea
- Unintentional Design and a Few Followup Questions
- How I would make an RTS
- Interpenetration-Checks in 2D Fighters
- Another apm/sc thread: Q&A version
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