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  1. New Forum!
  2. Challenge promo cards
  3. Kongai Launch!
  4. Which cards are over/under powered?
  5. Can't play the beta
  6. v1.4 Patch (4/4/08)
  7. Sausaletus Rex's Big List O' Balance
  8. Zina Vs. Tafari
  9. Why did you choose to put luck in the game?
  10. Kongai: Glitches and strange occurances
  11. Card unlocks; sexy women
  12. Card balance
  13. Bruce's miscellaneous Kongai comments
  14. Allowed to talk about Kongai? Answers from Emily Greer
  15. Highest recorded damage
  16. "Fast mode" Kongai
  17. Should I write an "Intro to Kongai Strategy" guide?
  18. So what starters should I get?
  19. Changes on 05/14
  20. Contribute your pre-made card decks
  21. Stun vs Paralysis
  22. I'd like to be a beta tester >_<
  23. Patch v1.6 (5/16/08)
  24. Ranking the cards
  25. Stall Conditions
  26. Expansion
  27. A thought about preventing stalemates
  28. Proposed change: Yoshiro's Chi Reflect
  29. Skill Suggestion
  30. Kongregate challenges
  31. Worst Cards
  32. 1.6 AKA Sirlin went totally insane
  33. Moves that affect all opponents
  34. 1.6.1 - even more changes before the next update!
  35. I've reached level 14. I've signed up to be a beta tester...
  36. Server issues
  37. The timer
  38. Kongai Videos?
  39. Reward for theme decks.
  40. Thinking of the Future (aka new cards)
  41. Changes to Ranged Characters
  42. dying poison/bleed before its time.
  43. Things that need programming
  44. Why are buffs so slow?
  45. Character background stories
  46. Changes to intercept
  47. 1.7 Known Bugs
  48. So I finally got to play Kongai!
  49. proposed changes for V1.8
  50. About one-range-only characters
  51. Suggestion with Kongai challenges
  52. Switch Cooldown on Death/Power Swing/Power Toss
  53. Some observations
  54. Heads I win, Tails you lose.
  55. A perfect game of Kongai
  56. Kongai wiki needs contributions
  57. The State of Andromeda
  58. Ranked matches vs quickmatches
  59. Strategy question: Stoneheel on Ashi/Helene...
  60. An Idea for Earning Cards
  61. About Tiger's Claw
  62. Kongai Tournament - Sign up
  63. Cornelius
  64. The Win-Loss Record
  65. Juju and Anex
  66. Ultimate Character/Item Combination List
  67. Yoshiro
  68. Phylactery vs. Death Mask
  69. I lost a card
  70. Cool screenshots (low content)
  71. New Cards
  72. Debuffs applying on attack
  73. From a newbie
  74. Elegance in design
  75. v1.8 up!
  76. Kongai v1.8
  77. 1.8 Known Bugs
  78. Suggested Changes for v1.9
  79. I want to fix Amaya
  80. Random cards
  81. New Art for Future Cards!
  82. In-built tournament functionality
  83. I want to fix Caltrops
  84. I want to fix Juju
  85. Theoretical Max Damage
  86. TomeBrosia is the new Higashi?
  87. Anex needs things
  88. Amaya loves Server Errors.
  89. RNG Tests
  90. Creating addiction to a game - reward factor
  91. Cool new effects/innates
  92. Inventing new cards!
  93. Last Character Switch = Dodge?
  94. Limiting stun to every other round
  95. Marquis Le Morte's Innate
  96. Kongai Tournament - Qualifiers 2 and 3 sign ups
  97. Kongai: Characters, Items and Balance.
  98. A radical way to "fix" Juju
  99. How to thank the testers
  100. Composing a Letter to Kongregate
  101. Stealth update to items
  102. 7/8/08 - new round of invites to K11s went out
  103. Preserving the beta community
  104. Quickmatch frustrations
  105. Kongai public on July 10
  106. Choosing starter cards
  107. Server Crashes
  108. New bugs???
  109. What is your favorite card?
  110. Classic Bugs that need Fixing
  111. Classic Bugs that need Fixing
  112. I know why sirlin HAD to make it this way, but..
  113. RNG is not fun
  114. Yoshi's innate
  115. 2 Turn Switch Cooldown
  116. An endgame problem
  117. Amaya and MLM suggestions
  118. Kongai's To Do List
  119. 2 things that frighten me...
  120. Kongai : first impressions
  121. Yoshiro Hax
  122. Future Innates and Items
  123. kongai art
  124. Possible Rules Expansion?: Assist
  125. v1.9
  126. Glancing Blow Poll
  127. Has anyone else been forked over by the new timer?
  128. Endgame Puzzle Series, Vol. 1
  129. My Metagame - An MLM Presentation
  130. Endgame problem #2: Voss vs Cornelius
  131. Fixing Higashi
  132. Fixing Cornelius Constantine
  133. Proposal: New Dodge ability
  134. What is the new earn card formula?
  135. Weirdest Kongai Glitches
  136. Kongai wiki needs to be updated
  137. Missed attacks cost no energy: For? Against? Undecided?
  138. Kongai - Game Analysis (Warning - Long)
  139. Endgame problem #3: Cornelius vs Ashi
  140. New challenge!
  141. Endgame Scenerio 3.5 - a recent example
  142. Rankings
  143. Endgame Scenario CC v CC
  144. Possible Farewell Thread
  145. Alhazard's two endgame scenarios
  146. Balance Question: How often is Tiger Claw better than Deadly Poison?
  147. Game Mechanics Questions
  148. Endgame problem #4: Onimaru, Phoebe vs Marquis (super easy)
  149. Three Identical Items in One Deck
  150. 3 starters with no items
  151. 1.9c
  152. Does Popo's innate + elusive feather dodge rising dragon?
  153. Rules question: procs on absorbed attacks
  154. Tier Rankings: 1.9c
  155. My opinions regarding character tiers so far
  156. popo 50% to critical??
  157. Where are you guys?
  158. Moves need to do full damage, not just lethal.
  159. Pirate Beta??
  160. Infitstall changes....
  161. Same Speed Attacks
  162. Kongai hacked? *screenshot*
  163. Is Healing Salve any good?
  164. Resistance and Damage Type Discrepancy
  165. Endgame Problem: Cornelius "Mirror" Match
  166. I need more cards
  167. NEW Monday Challenge
  168. Bonuses for End Game Players or Duplicate Cards
  169. Tiger Frenzy + Deadly Poison/Mistress Command max proc once per turn?
  170. Lurker-friendly thread!
  171. Rules Modification?: Preventing Overlap of Stun Effects
  172. Tips from the Pros
  173. Opening: Helene VS Tafari
  174. Andromeda guide
  175. Just some set suggestions..
  176. 1.9c Anex Changes - Boomerang x2 attack?
  177. Blood vial
  178. Tiger's claw?
  179. Official Sirlin.net'ers Room [REQUEST FOR STICKY]
  180. Cornelius Challenge
  181. Trying to make a deck without Tafari as a starter
  182. New Juju move: Curse of Juju
  183. 1.9d
  184. Addition of Taunts!
  185. Who beats CC?
  186. Ubuntu buffs affect popo's slingshot
  187. Suggestion: Hide Level
  188. Tafari - some food for thought about the guy
  189. Endgame problem-hard mode
  190. Yomi Semantics
  191. These items suck. (warning: wall of text)
  192. Quickmatch > Ranked?
  193. Technical Info Page
  194. An annoying Gem of Souls glitch...
  195. Endgame #5: not math
  196. Tournament brainstorming
  197. Endgame #6: Anex vs Juju
  198. Hypnotic Stare and non-attacks
  199. Coward's Challenge, 7/28
  200. Endgame problem: Yoshi Vs. Onimaru
  201. Card gaining frequency too puny? (Kind of long, unless you just do the poll)
  202. Startgame Problem
  203. Interrupt questions
  204. Random quickmatch
  205. Hybrid stall/aggro deck in progress; help requested
  206. Question about "Hits all" during switch
  207. Garcia 1000's Endgame #5.1
  208. Higashi (and Yoshi) RNG info
  209. Is it possible to make Kongai as a mobile game?
  210. Energy Recovery for Benched Characters
  211. Endgame Problem: Onimaru "Mirror" Match
  212. Who is the best opener/starter?
  213. Opponent-Specific Counter Decks
  214. Bugfixes online!
  215. Item Suggestion
  216. So is getting the yellow rock for free worth lowering my chance to get future cards?
  217. Phoebe and Andro fixes
  218. Subtle Anex bug
  219. Big, Ugly "STARTER" Label
  220. Stats collection?
  221. Amaya Guide
  222. Endgame Problem: Voss vs Cain
  223. Possible bug
  224. Need help with Zina
  225. Common Kongai Patterns
  226. 1.9e
  227. Few thoughts/suggestions on improving kongai
  228. Why is No One Playing Helene Anymore?
  229. Kongai's depth and patches
  230. Kongai Videos
  231. 5-3 card game?
  232. Change suggestions : interface
  233. Endgame Problem: Ubuntu vs MLM
  234. Kongai really needs to give afk players a loss on the 3rd turn or so
  235. An Anti-CC Rant
  236. Please explain this
  237. Losing Cards and Deck Problems
  238. Wrong-Range Attacks/Attacking After Range-Changing Ability
  239. Bug: items not working
  240. The Humorous Tag List
  241. Dodge Mechanics
  242. Rumiko Guide
  243. Let's compare card drop rates
  244. Leafy trap
  245. Non-betas getting good!
  246. Suggestion: Decrease Switch-In Timer
  247. Switch and Intercept button placement is counter-intuitive
  248. Tales of Woe
  249. Is Tafiri competitive ?
  250. My 2 cents regarding Kongai